OneMore
No login. No download.

ONE
MORE

Quick games. Global competition.
Play. Beat. One More.

Seven games. Under a minute each. Your scores stay in this browser.

Today's games

All games

Leaderboard

Full board

Demo boardEvery name except yours is generated for this MVP — they are not real players. Your row comes from scores stored in this browser and is not verified. The board is deterministic for today and refreshes daily.

Fast browser games, no account needed

ONE MORE is built around a single loop: open a game, play it in under a minute, see exactly how you did, and go again. There is nothing to install, nothing to sign up for and no email to hand over. Tap a game and you are playing, usually within two seconds of the page finishing loading.

The seven games deliberately test different things. Some are pure reflex, some are pattern and memory, one is a bet on what everyone else will do, and two put a character on screen to move. Whichever you pick, a run is short, the score is a single number, and the button to try again is the largest thing on the result screen.

Scores, streaks and settings are stored in your own browser, so ONE MORE forgets you the moment you clear your data. Add it to your home screen and it opens like an app. The leaderboard roster and the Crowd Pick crowd are simulated for this early version — they are labelled as such everywhere they appear.

The seven games

Reaction · 30 seconds
A five-round reaction time test. Wait for the screen to flip, then tap as fast as you physically can. ONE MORE measures every round in milliseconds and scores your best and average reaction time.
Crowd Pick · 20 seconds
Choose a number from 1 to 100 and try to land somewhere the crowd never goes. Crowd Pick models the way people actually choose numbers — the lucky sevens, the birthdays, the safe middle — and rewards you for avoiding all of it.
Memory · 60 seconds
A memory matching run that starts at a friendly 2x2 and grows to a punishing 4x6. Every cleared level buys you more time, every mistake costs you two seconds. Time, mistakes and level all feed your score.
Chain · 60 seconds
A path-building puzzle on a 5x5 grid. Drag through touching tiles to build a chain — each step has to land on the same number or exactly one higher. Long chains pay far more, but the combo multiplier dies in under three seconds, so every route is a bet on how greedy you can afford to be.
Rush · 60 seconds
An endless runner where the course is generated from the date, so every player on a given day runs the exact same obstacles in the exact same order. Tap to jump and hold for height, tap low to slide under bars. Skimming a hazard or grabbing an orb builds a multiplier that decays the moment you start playing safe.
Ascent · 60 seconds
A one-button wall-jump climber. You cling to a wall, sliding slowly down, and leap to the opposite side. Tapping gives a flat hop and holding gives a high arc, so the only real decision is how far up to aim — and spiked stretches of wall make some landings fatal. A void rises from below and never stops.
Salvo · 60 seconds
A target-shooting run built on triage rather than reflex. Several targets are live at once, each burning down its own fuse, and they are not worth the same: rapid ones pay more but vanish sooner, shielded ones take two taps, and void targets must be left alone entirely. A wasted shot resets your streak, and letting a real target expire costs one of three lives.

Common questions

Do I need an account to play?
No. There is no sign-up, no email and no login anywhere on the site. Open a game and it starts. A random display name is generated for you on your first visit, and you can change it whenever you like.
Is it free?
Yes, entirely. There are no ads, no paid unlocks and no premium tier. Every game, the daily challenge and the leaderboard are available to everyone.
Does it work on a phone?
Every game is built for touch first and tested at phone size. You can also add ONE MORE to your home screen, where it opens full screen like an installed app.
Where are my scores saved?
In your browser, using local storage. Nothing is sent to a server, which means your scores follow the device rather than you, and clearing your browser data erases them.
Are the leaderboard players real?
Not yet. The roster is generated from the date, so the board is stable through the day and refreshes daily, and it is labelled a demo board everywhere it appears. Your own row comes from scores stored in your browser and is not verified.
What is the daily challenge?
One game and one target score, both derived from the calendar date, so everyone gets the same challenge on the same day. Finishing any game keeps your daily streak alive; reloading the page does not.
How do challenge links work?
When a run ends you can turn your score into a link. Whoever opens it plays the same game with your score as the target and finds out immediately whether they beat it. No account is needed at either end.
How long does a game take?
Between twenty and sixty seconds. Crowd Pick is a single decision, Reaction is five rounds, and the rest run for about a minute or until you make one mistake too many.