OneMore

Games

Seven ways to lose a minute — some you can pick up in a second, some with a ceiling you will not reach today. Each ends with a score, a personal best and a link you can throw at a friend.

What you get in every game

Instant play. Tap a card and the game starts. No sign-up screen, no email, no permissions prompt, no tutorial you have to skip.

A real score. Every run ends with a number, your personal best and an estimated performance band, so you always know whether that was a good run.

A rematch link. Send your score as a URL. Whoever opens it plays the same game and finds out immediately whether they beat you.